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Cards similar to Natural Spring (400)

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Soul Shred

Soul Shred

Sorcery

Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.

0 /10
$0.12
Spider Food

Spider Food

Sorcery

Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7 /10
$0.02
Spread the Sickness

Spread the Sickness

Sorcery

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.3 /10
$0.13
Spreading Rot

Spreading Rot

Sorcery

Destroy target land. Its controller loses 2 life.

1.8 /10
$0.05
Stolen Grain

Stolen Grain

Sorcery

Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.

0.1 /10
--
Stronghold Discipline

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature they control.

2.7 /10
$0.05
Taste of Death

Taste of Death

Sorcery

Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")

7.3 /10
$0.22
Temporal Extortion

Temporal Extortion

Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.

7.3 /10
~$14
Tezzerets Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
$0.49
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.

4.5 /10
$0.11
Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

2.2 /10
--
Time to Feed

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

3.8 /10
$0.02
Unbreakable Bond

Unbreakable Bond

Sorcery

Return target creature card from your graveyard to the battlefield with a lifelink counter on it.

6.3 /10
$0.05
Unnatural Restoration

Unnatural Restoration

Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.6 /10
$0.51
Urzas Guilt

Urza's Guilt

Sorcery

Each player draws two cards, then discards three cards, then loses 4 life.

3.3 /10
$0.46
Vat Emergence

Vat Emergence

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8.6 /10
$0.09
Victorious Destruction

Victorious Destruction

Sorcery

Destroy target artifact or land. Its controller loses 1 life.

1.1 /10
$0.06
Vraskas Scorn

Vraska's Scorn

Sorcery

Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.6 /10
$0.14
Wanderers Strike

Wanderer's Strike

Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.4 /10
$0.04
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