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Cards similar to Nausea (400)

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Pestilent Haze

Pestilent Haze

Sorcery

Choose one —
• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.

2.6 /10
$0.04
Planar Despair

Planar Despair

Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

1.4 /10
$0.27
Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
$0.03
Terisiares Devastation

Terisiare's Devastation

Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

8 /10
$0.13
Terror Tide

Terror Tide

Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

7.7 /10
$0.20
Toxic Deluge

Toxic Deluge

Sorcery

As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.

10 /10
$8.10
Yahennis Expertise

Yahenni's Expertise

Sorcery

All creatures get -3/-3 until end of turn.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

7.1 /10
--
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

1.3 /10
$0.08
Death Frenzy

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

3.1 /10
$0.12
Profane Command

Profane Command

Sorcery

Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

8.8 /10
$0.22
Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

6.2 /10
--
Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

3.6 /10
$0.02
Drown in Ichor

Drown in Ichor

Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.3 /10
$0.77
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

7.6 /10
$4.13
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.4 /10
$5.21
Essence Infusion

Essence Infusion

Sorcery

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

4.5 /10
$0.03
Gaze of Pain

Gaze of Pain

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

2.4 /10
$0.22
Hunger of the Nim

Hunger of the Nim

Sorcery

Target creature gets +1/+0 until end of turn for each artifact you control.

1.7 /10
$0.09
Mourners Surprise

Mourner's Surprise

Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2.7 /10
$0.03
Predators Hour

Predators' Hour

Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

7.8 /10
$0.09
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