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Cards similar to Nav Squad Commandos (400)

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Malamet War Scribe

Malamet War Scribe

Creature — Cat Warrior (4/3)

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.

3.1 /10
$0.01
Muxus Goblin Grandee

Muxus, Goblin Grandee

Legendary Creature — Goblin Noble (4/4)

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

8.7 /10
$8.71
Myrel Shield of Argive

Myrel, Shield of Argive

Legendary Creature — Human Soldier (3/4)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

9.5 /10
~$20
Niblis of Frost

Niblis of Frost

Creature — Spirit (3/3)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

8.1 /10
$0.28
Odric Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

9.6 /10
$0.33
Ogre Chitterlord

Ogre Chitterlord

Creature — Ogre Warrior (6/5)

Menace
Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

5.1 /10
$0.24
Prowl Stoic Strategist  Prowl Pursuit Vehicle

Prowl, Stoic Strategist // Prowl, Pursuit Vehicle

Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)

More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.

Prowl, Pursuit Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.

7 /10
$0.65
Redemption Choir

Redemption Choir

Creature — Vampire Cleric (3/3)

Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

7.3 /10
$0.34
Renegade Warlord

Renegade Warlord

Creature — Human Soldier (3/3)

First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.

0.4 /10
--
Rimehorn Aurochs

Rimehorn Aurochs

Snow Creature — Aurochs (3/3)

Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)

2.5 /10
$0.15
Riparian Tiger

Riparian Tiger

Creature — Cat (4/4)

Trample
When Riparian Tiger enters the battlefield, you get (two energy counters).
Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.

2.2 /10
$0.05
RootKin Ally

Root-Kin Ally

Creature — Elemental Warrior (3/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

0.7 /10
$0.02
Sanguine Evangelist

Sanguine Evangelist

Creature — Vampire Cleric (2/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

5.2 /10
$0.28
Seasoned Consultant

Seasoned Consultant

Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

0.8 /10
$0.01
Seraph of New Capenna  Seraph of New Phyrexia

Seraph of New Capenna // Seraph of New Phyrexia

Creature — Angel Soldier // Creature — Phyrexian Angel (2/2)

Flying
: Transform Seraph of New Capenna. Activate only as a sorcery. ( can be paid with either or 2 life.)

Seraph of New Phyrexia

Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.

2.3 /10
$0.01
Shaggy Camel

Shaggy Camel

Host Creature — Camel (3/3)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

10 /10
$0.08
Skanos Dragonheart

Skanos Dragonheart

Legendary Creature — Dragon Ranger (4/4)

Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose a Background (You can have a Background as a second commander.)

7.3 /10
$0.06
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
--
Soul of Theros

Soul of Theros

Creature — Avatar (6/6)

Vigilance
: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

3.9 /10
$0.35
Squad Commander

Squad Commander

Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

7.7 /10
$0.17
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