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Cards similar to Near-Death Experience (400)

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Nahiris Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

7.7 /10
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Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

5.2 /10
$0.76
Noble Stand

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

1.2 /10
$0.20
Nykthos Paragon

Nykthos Paragon

Enchantment Creature — Human Soldier (4/6)

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

9.1 /10
$0.36
On Serras Wings

On Serra's Wings

Legendary Enchantment — Aura

Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

8.6 /10
$0.13
One Thousand Lashes

One Thousand Lashes

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

4.2 /10
$0.10
Pious Interdiction

Pious Interdiction

Enchantment — Aura

Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

2.2 /10
$0.03
Prayer of Binding

Prayer of Binding

Enchantment

Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.

5.1 /10
$0.03
Proper Burial

Proper Burial

Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

4.6 /10
$1.77
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

7 /10
$0.50
Sigardas Summons

Sigarda's Summons

Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

8.5 /10
$0.29
Soaring Hope

Soaring Hope

Enchantment — Aura

Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
: Put Soaring Hope on top of its owner's library.

1.3 /10
$0.15
Spiritual Asylum

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.

3.3 /10
$0.53
Static Net

Static Net

Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.03
Sunblade Samurai

Sunblade Samurai

Enchantment Creature — Human Samurai (4/4)

Vigilance
Channel — , Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

6.7 /10
$0.05
Sunbond

Sunbond

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

7.4 /10
$0.34
Tale of Tinviel

Tale of Tinúviel

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.

6.8 /10
$0.05
The Night of the Doctor

The Night of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

5.9 /10
$0.14
The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

4.1 /10
$0.07
Vault 101 Birthday Party

Vault 101: Birthday Party

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

4.5 /10
$0.19
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