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Cards similar to Need for Speed (400)

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Racecourse Fury

Racecourse Fury

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains haste until end of turn."

3.1 /10
$0.06
Footfall Crater

Footfall Crater

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)

7.8 /10
$0.13
Barbarian Class

Barbarian Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.

8.7 /10
$0.32
Veterans Voice

Veteran's Voice

Enchantment — Aura

Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.

1.2 /10
$0.10
Genju of the Spires

Genju of the Spires

Enchantment — Aura

Enchant Mountain
: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

2.9 /10
$0.21
Brutal Suppression

Brutal Suppression

Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

0.2 /10
$0.14
Cartouche of Zeal

Cartouche of Zeal

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

5.7 /10
$0.10
Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.

6.6 /10
$0.30
Dragon Mantle

Dragon Mantle

Enchantment — Aura

Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."

8.3 /10
$0.05
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
$0.05
Flowstone Blade

Flowstone Blade

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/-1 until end of turn.

1.3 /10
--
Hammerhand

Hammerhand

Enchantment — Aura

Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

5.7 /10
$0.04
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

3.9 /10
$0.23
Torch Courier

Torch Courier

Creature — Goblin (1/1)

Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.

7.8 /10
$0.10
Barrage of Expendables

Barrage of Expendables

Enchantment

, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

5.9 /10
$0.13
Bloodlust Inciter

Bloodlust Inciter

Creature — Human Warrior (1/1)

: Target creature gains haste until end of turn.

5.4 /10
$0.04
Convenient Target

Convenient Target

Enchantment — Aura

Enchant creature
When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return Convenient Target from your graveyard to your hand.

3.7 /10
$0.02
Crackling Club

Crackling Club

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.

3.2 /10
$0.21
Flamespeakers Will

Flamespeaker's Will

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

4.4 /10
$0.06
Goblin Motivator

Goblin Motivator

Creature — Goblin Warrior (1/1)

: Target creature gains haste until end of turn. (It can attack and this turn.)

7.6 /10
$0.12
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