Creature — Satyr Warrior (3/3)
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Creature — Human Berserker (3/2)
When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.
Creature — Spirit (2/1)
When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Creature — Troll (2/3)
When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.
Creature — Frog (2/1)
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Creature — Giant (7/6)
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
Creature — Elemental (4/5)
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
Creature — Elemental (6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card.
Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
Creature — Wolf (2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Creature — Beast (6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
Legendary Creature — Phyrexian Human Artificer (1/1)
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)
Battle — Siege // Creature — Elemental (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Awakened Skyclave
Vigilance, haste
As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.
: Add one mana of any color.
Legendary Creature — Human Monk (5/5)
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
Creature — Elemental (2/8)
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Creature — Elf Wizard (3/2)
When Joraga Visionary enters the battlefield, draw a card.
Creature — Goblin Rigger (3/3)
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Treefolk Warrior (0/0)
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
Creature — Kavu (3/3)
When Kavu Climber enters the battlefield, draw a card.
Creature — Kavu (4/5)
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
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