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Cards similar to Nest of Scarabs (400)

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Protection Racket

Protection Racket

Enchantment

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

8.2 /10
$1.95
Quagmire

Quagmire

Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

0.2 /10
$1.25
Recurring Nightmare

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

10 /10
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Relic Putrescence

Relic Putrescence

Enchantment — Aura

Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.

5 /10
$0.13
Rune of Mortality

Rune of Mortality

Enchantment — Aura Rune

Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

7.7 /10
$0.14
Sanctum of Stone Fangs

Sanctum of Stone Fangs

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

9.1 /10
$0.66
Scavenged Weaponry

Scavenged Weaponry

Enchantment — Aura

Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.

3.3 /10
$0.13
Scourgemark

Scourgemark

Enchantment — Aura

Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.

4.6 /10
$0.04
Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

3.7 /10
~$25
Shades Form

Shade's Form

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.

5.9 /10
$0.27
Skeletal Grimace

Skeletal Grimace

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has ": Regenerate this creature."

5.2 /10
$0.09
Soul Bleed

Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

1.4 /10
$0.06
Soul Channeling

Soul Channeling

Enchantment — Aura

Enchant creature
Pay 2 life: Regenerate enchanted creature.

6.1 /10
$0.31
Soulreaper of Mogis

Soulreaper of Mogis

Enchantment Creature — Minotaur Shaman (2/3)

, Sacrifice a creature: Draw a card.

5.2 /10
$0.06
Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

0.6 /10
--
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

6.1 /10
$0.32
Strands of Undeath

Strands of Undeath

Enchantment — Aura

Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
: Regenerate enchanted creature.

4.1 /10
$0.02
Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.26
Sultai Runemark

Sultai Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

2.3 /10
$0.04
Tainted Remedy

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

8 /10
$3.99
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