Creature — Human Ranger (1/1)
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Creature — Elk (4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Creature — Elemental (6/6)
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature — Spike (0/0)
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Creature — Fungus (3/3)
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Creature — Tyranid (0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Insect Ninja (6/5)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
Creature — Elf Druid (1/1)
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Insect (0/0)
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Creature — Spider (2/5)
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Creature — Naga Shaman (2/5)
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
Creature — Elf Warrior Ally (5/5)
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Elf Warrior Ally (2/1)
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Legendary Creature — Human Warrior (4/6)
This spell costs less to cast for each creature in your party.
: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Creature — Elephant (6/6)
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Creature — Beast (5/3)
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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