Legendary Creature — Hydra // Legendary Creature — Phyrexian (4/5)
Reach
: Transform Polukranos Reborn. Activate only as a sorcery. ( can be paid with either or 2 life.)
Polukranos, Engine of Ruin
Reach, lifelink
Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
Snow Creature — Aurochs (3/3)
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Angel Soldier // Creature — Phyrexian Angel (2/2)
Flying
: Transform Seraph of New Capenna. Activate only as a sorcery. ( can be paid with either or 2 life.)
Seraph of New Phyrexia
Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
Creature — Elf Warrior (2/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Deathtouch
Creature — Elf Rogue (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
Creature — Plant (0/3)
: Target attacking creature has base power 0 until end of turn.
Creature — Plant (2/3)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Enchantment Creature — Beast (4/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
Creature — Monger (3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Creature — Frog Snake (4/2)
: Steeple Creeper gains flying until end of turn.
Creature — Crocodile (3/2)
: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Cat Citizen (0/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.
Legendary Creature — Human Warrior (5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
Creature — Goblin Shaman (3/3)
: Target creature you control becomes the color or colors of your choice until end of turn.
Creature — Horse (3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.
Creature — Cat (4/3)
: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Enchantment — Saga // Enchantment Creature — Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Animus of Night's Reach
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
Creature — Human Cleric Druid (1/1)
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
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