Artifact Creature — Cat (0/0)
Lifelink
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Human Cleric (0/2)
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Human Cleric (1/1)
, : Prevent all combat damage that would be dealt by target blocked creature this turn.
Creature — Human Cleric (1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Kithkin Soldier (1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Wizard (1/1)
, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
Creature — Human Cleric (1/1)
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Creature — Human Cleric (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Creature — Human Wizard (1/1)
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
Creature — Human Wizard (0/2)
, : Tap target creature without flying.
Creature — Vampire Cleric (1/1)
Flying
, : Target attacking Vampire gets +1/+1 until end of turn.
Creature — Human Scout (0/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.
Creature — Cat (1/1)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
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