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Cards similar to Nightguard Patrol (400)

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Rhoda Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier (3/3)

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

7.3 /10
$0.32
Riders of Gavony

Riders of Gavony

Creature — Human Knight (3/3)

Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.

7.3 /10
$0.23
Robaran Mercenaries

Robaran Mercenaries

Creature — Human Mercenary (3/4)

Vigilance
Robaran Mercenaries has all activated abilities of all legendary creatures you control.

4.9 /10
$0.19
Romana II

Romana II

Legendary Creature — Time Lord Scientist (3/3)

Vigilance
, : Create a tapped token that's a copy of target token that entered the battlefield this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)

4.8 /10
$0.10
Savior of the Sleeping

Savior of the Sleeping

Creature — Human Knight (2/3)

Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

3.4 /10
$0.02
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

6.9 /10
$0.81
Sentinel Sliver

Sentinel Sliver

Creature — Sliver (2/2)

Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

8.7 /10
--
Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

0.2 /10
$0.14
Shaile Dean of Radiance  Embrose Dean of Shadow

Shaile, Dean of Radiance // Embrose, Dean of Shadow

Legendary Creature — Bird Cleric // Legendary Creature — Hum (1/1)

Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.

Embrose, Dean of Shadow

: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

7.4 /10
$0.17
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

7 /10
$0.03
Shu General

Shu General

Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

1.7 /10
--
Siege Striker

Siege Striker

Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

3.3 /10
$0.03
Sigiled Sentinel

Sigiled Sentinel

Creature — Human Knight (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Vigilance

3.2 /10
$0.02
Skyhunter Prowler

Skyhunter Prowler

Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

3.3 /10
$0.07
Skyshroud Falcon

Skyshroud Falcon

Creature — Bird (1/1)

Flying, vigilance

2.1 /10
$0.15
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.9 /10
$0.16
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier (3/1)

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

7.5 /10
$0.32
Standing Army

Standing Army

Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

10 /10
$0.07
Standing Troops

Standing Troops

Creature — Human Soldier (1/4)

Vigilance

1.1 /10
$0.13
Steadfast Armasaur

Steadfast Armasaur

Creature — Dinosaur (2/3)

Vigilance
, : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

2.4 /10
$0.07
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