← Edit search Random card

Cards similar to Nightwind Glider (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Adorned Pouncer

Adorned Pouncer

Creature — Cat (1/1)

Double strike
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

8 /10
--
Airlift Chaplain

Airlift Chaplain

Creature — Human Cleric (1/1)

Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

4.5 /10
$0.01
Angel of Jubilation

Angel of Jubilation

Creature — Angel (3/3)

Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.

8.7 /10
~$12
Armored Skyhunter

Armored Skyhunter

Creature — Cat Knight (3/3)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

9.3 /10
$1.84
Aurelias Vindicator

Aurelia's Vindicator

Creature — Angel (4/2)

Flying, lifelink, ward
Disguise
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.

4.5 /10
$0.85
Aven Interrupter

Aven Interrupter

Creature — Bird Rogue (2/2)

Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost more to cast.

5.7 /10
$5.33
Aven Riftwatcher

Aven Riftwatcher

Creature — Bird Rebel Soldier (2/3)

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.

3.1 /10
$0.02
Beloved Beggar  Generous Soul

Beloved Beggar // Generous Soul

Creature — Human Peasant // Creature — Spirit (0/4)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Generous Soul

Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.

2.4 /10
$0.02
Cardpecker

Cardpecker

Creature — Bird (2/1)

Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.

10 /10
$0.19
Charmed Griffin

Charmed Griffin

Creature — Griffin (3/3)

Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.

2.4 /10
$0.25
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin (3/2)

Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.8 /10
$0.65
Combat Calligrapher

Combat Calligrapher

Creature — Bird Cleric (3/3)

Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

8.4 /10
$1.42
Custodi Soulbinders

Custodi Soulbinders

Creature — Human Cleric (0/0)

Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

6.9 /10
$0.25
Daraja Griffin

Daraja Griffin

Creature — Griffin (2/2)

Flying
Sacrifice Daraja Griffin: Destroy target black creature.

3.5 /10
$0.26
Dauntless Cathar

Dauntless Cathar

Creature — Human Soldier (3/2)

, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

1.8 /10
$0.02
Dust Animus

Dust Animus

Creature — Spirit (2/3)

Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.4 /10
$0.54
Dust Elemental

Dust Elemental

Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

4.3 /10
$0.42
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric (3/1)

Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

5.9 /10
$0.12
Fairgrounds Patrol

Fairgrounds Patrol

Creature — Human Soldier (2/1)

, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

2 /10
$0.01
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.84
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.