Creature — Human Soldier (3/2)
When Resistance Squad enters the battlefield, if you control another Human, draw a card.
Creature — Human Soldier (1/1)
Flash
When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Angel Warrior (3/3)
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Creature — Rhino Monk (2/4)
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
Artifact Creature — Cyborg Rigger (2/2)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Elf Scout (2/2)
When Roving Harper enters the battlefield, draw a card.
Creature — Wurm (3/4)
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Wizard (2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature — Cat Cleric (2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
Creature — Human Advisor (3/3)
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature — Bird (1/1)
Flying
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Human (1/2)
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
Creature — Human Detective (2/2)
When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Host Creature — Camel (3/3)
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (2/2)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters the battlefield tapped.
: Add .
Creature — Astartes Scout (2/1)
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Faerie Warlock // Instant — Adventure (2/3)
Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
Take It Back
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Wizard (4/4)
Assist (Another player can pay up to of this spell's cost.)
When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
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