Creature — Basilisk (4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Creature — Fungus // Creature — Fungus Horror (1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
Deathbonnet Hulk
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
Creature — Human Druid (3/1)
Trample
Threshold — : Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard.
Creature — Human Druid (1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
Creature — Treefolk Spirit (1/1)
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Creature — Elf Shaman (1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Creature — Human Nomad Mystic (3/3)
Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
Creature — Elf (1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Creature — Elf Druid Detective (0/3)
You may choose not to untap Hedge Whisperer during your untap step.
, , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Creature — Lizard (1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Spider (1/2)
Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.
Creature — Elf (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Tyranid (1/1)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
Creature — Cat (1/1)
Whenever Longtusk Stalker enters the battlefield or attacks, you get .
Pay : Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
Creature — Human Shaman (1/1)
, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Creature — Human Detective (1/1)
When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature — Ooze (0/0)
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
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