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Cards similar to Nimble Mongoose (400)

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Goblin Welder

Goblin Welder

Creature — Goblin Artificer (1/1)

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

9.6 /10
~$17
Guul Draz Vampire

Guul Draz Vampire

Creature — Vampire Rogue (1/1)

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.7 /10
$0.22
Honor Troll

Honor Troll

Creature — Troll Druid (2/3)

Vigilance
If you would gain life, you gain that much life plus 1 instead.
Honor Troll gets +2/+1 as long as you have 25 or more life.

7 /10
$0.06
Jolraels Centaur

Jolrael's Centaur

Creature — Centaur Archer (2/2)

Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

0.9 /10
$0.11
KashiTribe Elite

Kashi-Tribe Elite

Creature — Snake Warrior (2/3)

Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

5 /10
$0.35
Kirtars Desire

Kirtar's Desire

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.

2.3 /10
$0.16
Loamcrafter Faun

Loamcrafter Faun

Creature — Satyr Druid (3/3)

When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.

6 /10
$0.16
Sage of Ancient Lore  Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Werewolf of Ancient Hunger

Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

7.5 /10
--
Scurrid Colony

Scurrid Colony

Creature — Squirrel (2/2)

Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.

5.9 /10
$0.04
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
--
Skyshroud Sentinel

Skyshroud Sentinel

Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

0.1 /10
$0.09
Skyshroud War Beast

Skyshroud War Beast

Creature — Beast (0/0)

Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

1.9 /10
$0.36
Slag Fiend

Slag Fiend

Creature — Phyrexian Construct (0/0)

Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.

2.3 /10
$0.16
Slithering Shade

Slithering Shade

Creature — Shade (0/1)

Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

1.3 /10
$0.03
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

3.9 /10
$0.06
Terravore

Terravore

Creature — Lhurgoyf (0/0)

Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.

4.4 /10
--
Titania Gaea Incarnate

Titania, Gaea Incarnate

Legendary Creature — Elemental Avatar (0/0)

Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

10 /10
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Vintara Snapper

Vintara Snapper

Creature — Turtle (2/2)

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

2.3 /10
$0.22
Voldaren Stinger

Voldaren Stinger

Creature — Vampire Warrior (1/1)

Voldaren Stinger has first strike as long as it's attacking.
: Voldaren Stinger gets +2/+0 until end of turn.

4.4 /10
$0.02
Woodborn Behemoth

Woodborn Behemoth

Creature — Elemental (4/4)

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

3.5 /10
$0.12
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