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Cards similar to Ninja of the Deep Hours (400)

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Chambered Nautilus

Chambered Nautilus

Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

1.2 /10
$0.19
Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
$0.20
Fallowsage

Fallowsage

Creature — Merfolk Wizard (2/2)

Whenever Fallowsage becomes tapped, you may draw a card.

7.7 /10
$0.09
Jeskai Infiltrator

Jeskai Infiltrator

Creature — Human Monk (2/3)

Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.5 /10
$0.12
Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue (3/1)

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

5.9 /10
$0.07
Murder of Crows

Murder of Crows

Creature — Bird (4/4)

Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

5.1 /10
$0.02
Projektor Inspector

Projektor Inspector

Creature — Human Detective (3/2)

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

1.8 /10
$0.01
Psychic Membrane

Psychic Membrane

Creature — Wall (0/3)

Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

4.9 /10
$0.23
Rayne Academy Chancellor

Rayne, Academy Chancellor

Legendary Creature — Human Wizard (1/1)

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.

4.4 /10
$0.58
Sage of the Falls

Sage of the Falls

Creature — Merfolk Wizard (2/5)

Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.

6.4 /10
$0.11
Shoal Kraken

Shoal Kraken

Creature — Kraken (3/5)

Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.

4.2 /10
$0.06
Skyswimmer Koi

Skyswimmer Koi

Creature — Fish (3/3)

Flying
Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.

5 /10
$0.02
Somnophore

Somnophore

Creature — Illusion (2/2)

Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

2.8 /10
$0.51
Soul Seizer  Ghastly Haunting

Soul Seizer // Ghastly Haunting

Creature — Spirit // Enchantment — Aura (1/3)

Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.

Ghastly Haunting

Enchant creature
You control enchanted creature.

3.5 /10
$0.11
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.53
Transplant Theorist

Transplant Theorist

Artifact Creature — Phyrexian Artificer (2/4)

Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
: Put target card from your graveyard on the bottom of your library.

7.2 /10
$0.05
Undead Alchemist

Undead Alchemist

Creature — Zombie (4/2)

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

8.3 /10
$0.37
Uninvited Geist  Unimpeded Trespasser

Uninvited Geist // Unimpeded Trespasser

Creature — Spirit // Creature — Spirit (2/2)

Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.

Unimpeded Trespasser

Unimpeded Trespasser can't be blocked.

2.8 /10
$0.07
Windrider Wizard

Windrider Wizard

Creature — Human Wizard (2/2)

Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

7.1 /10
$0.02
Aven Fisher

Aven Fisher

Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.

2.4 /10
$0.02
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