Artifact Creature — Equipment Insect (1/1)
Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
Legendary Creature — Human Cleric (2/2)
: Prevent the next 2 damage that would be dealt to target creature this turn.
Creature — Kor Soldier (1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Centaur Scout (0/4)
Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
Creature — Human Soldier (1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Creature — Human Scout (1/1)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Enchantment Creature — Human Soldier (1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Creature — Human Cleric (0/1)
Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
Creature — Human Soldier (2/1)
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Scout (1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Creature — Human Cleric (1/3)
: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Creature — Sliver (1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
Creature — Human Knight (1/1)
Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
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