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Cards similar to Nomads en-Kor (400)

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Inchblade Companion

Inchblade Companion

Artifact Creature — Equipment Insect (1/1)

Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure

10 /10
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Jhessian Balmgiver

Jhessian Balmgiver

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.

2.2 /10
$0.18
Kei Takahashi

Kei Takahashi

Legendary Creature — Human Cleric (2/2)

: Prevent the next 2 damage that would be dealt to target creature this turn.

0.8 /10
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Kitsune Diviner

Kitsune Diviner

Creature — Fox Cleric (0/1)

: Tap target Spirit.

1 /10
$0.12
Kor Duelist

Kor Duelist

Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

4.2 /10
$0.09
LagonnaBand Trailblazer

Lagonna-Band Trailblazer

Creature — Centaur Scout (0/4)

Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

3.7 /10
$0.11
Loam Lion

Loam Lion

Creature — Cat (1/1)

Loam Lion gets +1/+2 as long as you control a Forest.

5.9 /10
$0.34
Loyal Sentry

Loyal Sentry

Creature — Human Soldier (1/1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

4 /10
$0.98
Mtenda Herder

Mtenda Herder

Creature — Human Scout (1/1)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

0.7 /10
$0.09
Novice Knight

Novice Knight

Creature — Human Knight (2/3)

Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

3.5 /10
$0.09
Nyxborn Shieldmate

Nyxborn Shieldmate

Enchantment Creature — Human Soldier (1/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.

3.9 /10
$0.06
Order of the Stars

Order of the Stars

Creature — Human Cleric (0/1)

Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.

2.4 /10
$0.19
Plated Sliver

Plated Sliver

Creature — Sliver (1/1)

All Sliver creatures get +0/+1.

5.4 /10
$0.58
Recruitment Officer

Recruitment Officer

Creature — Human Soldier (2/1)

: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.7 /10
$0.09
Salvage Scout

Salvage Scout

Creature — Human Scout (1/1)

, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

5.7 /10
$0.11
Shieldmage Advocate

Shieldmage Advocate

Creature — Human Cleric (1/3)

: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

3 /10
$0.19
Sidewinder Sliver

Sidewinder Sliver

Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

6.5 /10
$0.35
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

4.7 /10
$0.09
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight (1/1)

Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

6.5 /10
$0.08
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

3.9 /10
$0.06
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