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Cards similar to Nomads en-Kor (400)

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Bamboozling Beeble

Bamboozling Beeble

Creature — Beeble (1/1)

Protection from Robots
, : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

6.1 /10
$0.09
Basris Lieutenant

Basri's Lieutenant

Creature — Human Knight (3/4)

Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

8.3 /10
$0.20
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.5 /10
$0.04
Brotherhood Outcast

Brotherhood Outcast

Creature — Human Soldier (3/2)

When Brotherhood Outcast enters the battlefield, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.8 /10
$0.17
Cephalid Illusionist

Cephalid Illusionist

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

6 /10
$2.73
Charmed Clothier

Charmed Clothier

Creature — Faerie Advisor (3/3)

Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

2.7 /10
$0.01
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin (3/2)

Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.8 /10
$0.74
Codsworth Handy Helper

Codsworth, Handy Helper

Legendary Artifact Creature — Robot (2/3)

Commanders you control have ward .
: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

7 /10
$2.19
Combat Professor

Combat Professor

Creature — Bird Cleric (2/3)

Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

3 /10
$0.05
Contortionist Troupe

Contortionist Troupe

Creature — Human (0/0)

Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

5.6 /10
$0.06
Dauntless Aven

Dauntless Aven

Creature — Bird Warrior (2/1)

Flying
Whenever Dauntless Aven attacks, untap target creature you control.

3.9 /10
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Distinguished Conjurer

Distinguished Conjurer

Creature — Human Wizard (1/2)

Whenever another creature enters the battlefield under your control, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.

7.9 /10
$0.45
Duelcraft Trainer

Duelcraft Trainer

Creature — Human Soldier (3/3)

First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

3.4 /10
$0.02
Eagle of Deliverance

Eagle of Deliverance

Creature — Bird Soldier (5/5)

Flying
When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

3.8 /10
$0.83
Eastfarthing Farmer

Eastfarthing Farmer

Creature — Halfling Peasant (2/3)

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5.9 /10
$0.16
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.5 /10
$0.14
Experiment One

Experiment One

Creature — Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

7.4 /10
$0.40
Guard Dogs

Guard Dogs

Creature — Dog (2/2)

, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

1.5 /10
$0.15
Haazda Officer

Haazda Officer

Creature — Human Soldier (3/2)

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.9 /10
$0.03
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

0.7 /10
$0.03
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