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Cards similar to Norwood Ranger (400)

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Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

0.5 /10
$0.11
Armored Kincaller

Armored Kincaller

Creature — Dinosaur (3/3)

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

4.1 /10
$0.01
Armored Scrapgorger

Armored Scrapgorger

Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

8.5 /10
$0.16
Armorer Guildmage

Armorer Guildmage

Creature — Human Wizard (1/1)

, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.

0.3 /10
$0.13
Arrogant Wurm

Arrogant Wurm

Creature — Wurm (4/4)

Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.5 /10
$0.97
Artificers Assistant

Artificer's Assistant

Creature — Bird (1/1)

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

8.2 /10
$0.08
Artillery Enthusiast

Artillery Enthusiast

Creature — Goblin Artificer (1/2)

Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.

10 /10
--
Arwen Weaver of Hope

Arwen, Weaver of Hope

Legendary Creature — Elf Noble (2/1)

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.

9.1 /10
$9.81
Ascendant Acolyte

Ascendant Acolyte

Creature — Human Monk (1/1)

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

7.4 /10
$0.14
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit (1/1)

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

6.9 /10
$0.26
Ashaya Soul of the Wild

Ashaya, Soul of the Wild

Legendary Creature — Elemental (0/0)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

9.6 /10
~$11
Ashcoat Bear

Ashcoat Bear

Creature — Bear (2/2)

Flash (You may cast this spell any time you could cast an instant.)

7.2 /10
$0.36
Ashnod Flesh Mechanist

Ashnod, Flesh Mechanist

Legendary Creature — Human Artificer (1/1)

Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.

6.9 /10
$0.24
Asphodel Wanderer

Asphodel Wanderer

Creature — Skeleton Soldier (1/1)

: Regenerate Asphodel Wanderer.

2.9 /10
$0.08
Atarka Beastbreaker

Atarka Beastbreaker

Creature — Human Warrior (2/2)

Formidable — : Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.

0.9 /10
$0.05
Atomwheel Acrobats

Atomwheel Acrobats

Creature — Elf Performer (3/2)

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.
: Roll a six-sided die.

4.8 /10
$0.02
Attended Socialite

Attended Socialite

Creature — Elf Druid (2/1)

Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.

3.3 /10
$0.02
Atzocan Archer

Atzocan Archer

Creature — Human Archer (1/4)

Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

3.3 /10
$0.07
Augmenter Pugilist  Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid // Sorcery (3/3)

Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

Echoing Equation

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

7.3 /10
$0.14
Augmenting Automaton

Augmenting Automaton

Artifact Creature — Construct (1/1)

: Augmenting Automaton gets +1/+1 until end of turn.

1.6 /10
$0.02
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