Creature — Elf Druid (2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Creature — Elf Scout (1/2)
: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Warrior (2/2)
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature — Atog (1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Creature — Troll // Creature — Phyrexian Troll (4/4)
: Transform Gnottvold Hermit. Activate only as a sorcery. ( can be paid with either or 2 life.)
Chrome Host Hulk
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
Creature — Spider (2/4)
Reach
: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Creature — Elf Warrior (2/3)
: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.
Legendary Creature — Elf Druid (2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)
When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)
Malady Invoker
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
Creature — Elf Bard (3/3)
When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.
Creature — Human Scout (3/3)
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
Battle — Siege // Creature — Dinosaur (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Belligerent Regisaur
Trample
Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
Creature — Elf Warrior (2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
Creature — Dryad Shaman (1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Wizard (1/1)
, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Creature — Human Shaman (2/2)
, , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target attacking creature gets +2/+2 until end of turn.
Creature — Insect Warrior (2/2)
: Kraul Warrior gets +3/+3 until end of turn.
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