Sorcery
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Sorcery
Return target exiled card with flashback you own to your hand.
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Sorcery
Return two target creatures to their owners' hands.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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