Sorcery
Return all artifacts and enchantments to their owners' hands.
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Draw three cards. Then if any player pays , discard three cards.
Sorcery
Draw cards equal to the highest mana value among permanents you control.
Tribal Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Draw three cards. If you control no artifacts, discard a card.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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