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Cards similar to Nourishing Shoal (400)

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Rushed Rebirth

Rushed Rebirth

Instant

Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.

8.1 /10
$0.24
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.72
Suns Bounty

Sun's Bounty

Instant

You gain 4 life.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

1 /10
$0.11
Zoyowas Justice

Zoyowa's Justice

Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

7.2 /10
$0.17
Artful Maneuver

Artful Maneuver

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.3 /10
$0.04
Baloth Cage Trap

Baloth Cage Trap

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.

3 /10
$0.11
Cobra Trap

Cobra Trap

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.

5 /10
$0.17
Daze

Daze

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .

8.1 /10
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Faithful Mending

Faithful Mending

Instant

You gain 2 life, draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.1 /10
$1.37
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.07
Folk Medicine

Folk Medicine

Instant

You gain 1 life for each creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1 /10
$0.16
Gnaw to the Bone

Gnaw to the Bone

Instant

You gain 2 life for each creature card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.18
Grisly Salvage

Grisly Salvage

Instant

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

9.4 /10
$0.19
Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land card from your hand onto the battlefield.

9.9 /10
$0.26
Gruul Charm

Gruul Charm

Instant

Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.

7 /10
$0.13
Heroes Reunion

Heroes' Reunion

Instant

Target player gains 7 life.

4.1 /10
$0.08
Intrepid Trufflesnout  Go Hog Wild

Intrepid Trufflesnout // Go Hog Wild

Creature — Boar // Instant — Adventure (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

Go Hog Wild

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

4.3 /10
$0.12
Pass the Torch

Pass the Torch

Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

10 /10
--
Preys Vengeance

Prey's Vengeance

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.3 /10
$0.05
Reckoners Bargain

Reckoner's Bargain

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.

9.3 /10
$0.21
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