Enchantment — Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Enchantment
During your turn, prevent all damage that would be dealt to you.
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Enchantment
Whenever a player casts an enchantment spell, counter it.
Enchantment
( can be paid with either or .)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
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