Creature — Astartes Cleric (2/4)
Lifelink
Blood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target.
Legendary Creature — Human Knight (3/4)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can have a Background as a second commander.)
Creature — Vampire (1/1)
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
Creature — Vampire Cleric (3/3)
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Creature — Demon Spirit (4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Creature — Horror (4/5)
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Bat // Creature — Vampire (2/2)
Flying
At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.
Stalking Vampire
At the beginning of your upkeep, you may pay . If you do, transform Stalking Vampire.
Creature — Rat (1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
Creature — Horror (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Legendary Creature — Demon Spirit (6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Creature — Griffin Skeleton (3/3)
Flying, vigilance
, Pay 3 life: Regenerate Sentry of the Underworld.
Creature — Snake Warrior (3/3)
When Serpent Warrior enters the battlefield, you lose 3 life.
Legendary Creature — Phyrexian Praetor (4/5)
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Creature — Zombie Ape (1/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Zombie Vampire (3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
, Sacrifice Silversmote Ghoul: Draw a card.
Creature — Elf Cleric (2/5)
When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature — Human Cleric (2/3)
, , Discard a card: Each player loses 2 life.
Creature — Vampire Soldier (2/2)
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Creature — Demon (3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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