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Cards similar to Nurturer Initiate (400)

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Sylvan Safekeeper

Sylvan Safekeeper

Creature — Human Wizard (1/1)

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

9.5 /10
~$16
Weatherseed Elf

Weatherseed Elf

Creature — Elf (1/1)

: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

3.3 /10
$0.22
Wildwood Tracker

Wildwood Tracker

Creature — Elf Warrior (1/1)

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

2.4 /10
$0.03
Wolfbitten Captive  Krallenhorde Killer

Wolfbitten Captive // Krallenhorde Killer

Creature — Human Werewolf // Creature — Werewolf (1/1)

: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Krallenhorde Killer

: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

5.4 /10
$0.98
Allosaurus Shepherd

Allosaurus Shepherd

Creature — Elf Shaman (1/1)

This spell can't be countered.
Green spells you control can't be countered.
: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

9.6 /10
~$21
Alloy Animist

Alloy Animist

Creature — Human Druid (1/1)

: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

3.2 /10
$0.04
Ambush Commander

Ambush Commander

Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

6.2 /10
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Briarpack Alpha

Briarpack Alpha

Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

4.1 /10
$0.10
Deepwood Wolverine

Deepwood Wolverine

Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

0.8 /10
$0.15
Elvish Herder

Elvish Herder

Creature — Elf (1/1)

: Target creature gains trample until end of turn.

4.7 /10
$0.24
Folk of AnHavva

Folk of An-Havva

Creature — Human (1/1)

Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.

0.3 /10
$0.12
Forsworn Paladin

Forsworn Paladin

Creature — Human Knight (1/1)

Menace
, , Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

8 /10
$0.25
Granger Guildmage

Granger Guildmage

Creature — Human Wizard (1/1)

, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.

0.6 /10
$0.12
Greenhilt Trainee

Greenhilt Trainee

Creature — Elf Warrior (2/3)

: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

0.5 /10
$0.10
Ivy Seer

Ivy Seer

Creature — Elf Wizard (1/1)

, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

0.2 /10
$0.11
Nylea God of the Hunt

Nylea, God of the Hunt

Legendary Enchantment Creature — God (6/6)

Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.

9.2 /10
$6.46
Oakheart Dryads

Oakheart Dryads

Enchantment Creature — Nymph Dryad (2/3)

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

3.2 /10
$0.03
Pious Wayfarer

Pious Wayfarer

Creature — Human Scout (1/2)

Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

3.3 /10
$0.03
Scythe Leopard

Scythe Leopard

Creature — Cat (1/1)

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

4.1 /10
$0.07
Sunblade Elf

Sunblade Elf

Creature — Elf Warrior (1/1)

Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.18
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