Enchantment — Aura // Creature — Insect Horror (0/0)
Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Skin Shedder
Enchantment — Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
Enchantment — Aura
Enchant creature
When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return Convenient Target from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Enchantment — Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
Enchantment Creature — Minotaur (2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
Enchantment Creature — Spirit (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Enchantment Creature — Siren (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Enchantment — Saga // Enchantment Creature — Human Shaman (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Etching of Kumano
Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead.
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