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Cards similar to Oath of Ghouls (400)

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Chime of Night

Chime of Night

Enchantment — Aura

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

4.7 /10
$0.16
Claim of Erebos

Claim of Erebos

Enchantment — Aura

Enchant creature
Enchanted creature has ", : Target player loses 2 life."

1.9 /10
$0.03
Dead Mans Chest

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

8.4 /10
$0.34
Dying Wail

Dying Wail

Enchantment — Aura

Enchant creature
When enchanted creature dies, target player discards two cards.

1.3 /10
$0.11
Elkin Lair

Elkin Lair

World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

4.3 /10
$2.61
Gate to Phyrexia

Gate to Phyrexia

Enchantment

Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.

5.3 /10
~$46
Lurking Skirge

Lurking Skirge

Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.

0.4 /10
$0.33
Necrogen Communion

Necrogen Communion

Enchantment — Aura

Enchant creature you control
Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)
When enchanted creature dies, return that card to the battlefield under your control.

8.5 /10
$0.16
Necrosynthesis

Necrosynthesis

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

7.6 /10
$0.10
Necrotic Plague

Necrotic Plague

Enchantment — Aura

Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

3.9 /10
$0.28
Strength of Lunacy

Strength of Lunacy

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.26
Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

5 /10
$0.07
Thran Vigil

Thran Vigil

Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

7.5 /10
$0.07
Animate Dead

Animate Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

9.9 /10
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Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

2.3 /10
$0.08
Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1.4 /10
$0.12
Corrupted Zendikon

Corrupted Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

3.1 /10
$0.13
Curse of Oblivion

Curse of Oblivion

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

5.2 /10
$0.06
Deadly Designs

Deadly Designs

Enchantment

: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

4.2 /10
$0.15
Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3.1 /10
$0.46
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