Enchantment
When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creatures you control get +1/+1.
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment — Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Enchantment — Aura
Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Enchantment — Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Legendary Creature — Human Cleric (3/3)
Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Enchantment
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Legendary Planeswalker — Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
?2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
?3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.
Enchantment
Kicker (You may pay an additional as you cast this spell.)
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
Enchantment — Aura
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Instant // Land
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Silundi Isle enters the battlefield tapped.
: Add .
Enchantment — Aura
Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
When Tangled Skyline enters the battlefield, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control have reach.
Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Architect of Restoration
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
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