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Cards similar to Oblivion Strike (400)

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Driven  Despair

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

6.2 /10
$0.32
Expanded Anatomy

Expanded Anatomy

Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

6 /10
$0.03
Failure  Comply

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

Comply

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

3.8 /10
$0.19
Gray Slaad  Entropic Decay

Gray Slaad // Entropic Decay

Creature — Frog Horror // Sorcery — Adventure (4/1)

As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.

Entropic Decay

Mill four cards. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.05
Heaven  Earth

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

Earth

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.

5.6 /10
$0.11
Hollow Scavenger  Bakery Raid

Hollow Scavenger // Bakery Raid

Creature — Wolf // Sorcery — Adventure (3/2)

, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.

Bakery Raid

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.02
Imodanes Recruiter  Train Troops

Imodane's Recruiter // Train Troops

Creature — Human Knight // Sorcery — Adventure (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Train Troops

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

4.1 /10
$0.21
Indulge  Excess

Indulge // Excess

Sorcery // Sorcery

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

Excess

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

7.9 /10
$0.24
Karvanista Loyal Lupari  Lupari Shield

Karvanista, Loyal Lupari // Lupari Shield

Legendary Creature — Alien Dog Soldier // Sorcery — Adventur (5/5)

Vigilance, trample, haste
Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

Lupari Shield

Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.13
Life  Death

Life // Death

Sorcery // Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

8.5 /10
$0.67
Lonesome Unicorn  Rider in Need

Lonesome Unicorn // Rider in Need

Creature — Unicorn // Sorcery — Adventure (3/3)

Vigilance

Rider in Need

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.03
Lovestruck Beast  Hearts Desire

Lovestruck Beast // Heart's Desire

Creature — Beast Noble // Sorcery — Adventure (5/5)

Lovestruck Beast can't attack unless you control a 1/1 creature.

Heart's Desire

Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)

7.3 /10
$0.12
Monster Manual  Zoological Study

Monster Manual // Zoological Study

Artifact // Sorcery — Adventure

, : You may put a creature card from your hand onto the battlefield.

Zoological Study

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

9.5 /10
--
Oakhame Ranger  Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger // Sorcery — Adventure (2/2)

: Creatures you control get +1/+1 until end of turn.

Bring Back

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.08
Repudiate  Replicate

Repudiate // Replicate

Instant // Sorcery

Counter target activated or triggered ability. (Mana abilities can't be targeted.)

Replicate

Create a token that's a copy of target creature you control.

8 /10
$0.19
Rise  Fall

Rise // Fall

Sorcery // Sorcery

Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.

Fall

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

2.1 /10
$0.20
Rosethorn Acolyte  Seasonal Ritual

Rosethorn Acolyte // Seasonal Ritual

Creature — Elf Druid // Sorcery — Adventure (2/3)

: Add one mana of any color.

Seasonal Ritual

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

7.2 /10
$0.03
Vantress Transmuter  Croaking Curse

Vantress Transmuter // Croaking Curse

Creature — Human Wizard // Sorcery — Adventure (3/4)



Croaking Curse

Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

5.2 /10
$0.04
Young Blue Dragon  Sand Augury

Young Blue Dragon // Sand Augury

Creature — Dragon // Sorcery — Adventure (3/3)

Flying

Sand Augury

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

7.8 /10
$0.07
Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

3.7 /10
$0.07
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