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Cards similar to Odric, Lunarch Marshal (400)

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Ordruun Veteran

Ordruun Veteran

Creature — Minotaur Soldier (3/1)

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

1.9 /10
$0.09
Paladin enVec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

3.8 /10
$0.69
Pious Kitsune

Pious Kitsune

Creature — Fox Cleric (1/2)

At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
, Remove a devotion counter from Pious Kitsune: You gain 1 life.

3.9 /10
$0.18
Preeminent Captain

Preeminent Captain

Creature — Kithkin Soldier (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

7.5 /10
$0.67
Reckless Stormseeker  StormCharged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.7 /10
$1.50
Regal Sliver

Regal Sliver

Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

6.9 /10
$0.40
Resilient Wanderer

Resilient Wanderer

Creature — Human Nomad (2/3)

First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

0.4 /10
$0.18
Righteous Valkyrie

Righteous Valkyrie

Creature — Angel Cleric (2/4)

Flying
Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

9.4 /10
$4.28
Sage of the Inward Eye

Sage of the Inward Eye

Creature — Djinn Wizard (3/4)

Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

5 /10
$0.16
Sanctum Spirit

Sanctum Spirit

Creature — Spirit (3/2)

Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

0.9 /10
$0.01
Sentry Oak

Sentry Oak

Creature — Treefolk Warrior (3/5)

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 /10
$0.18
Shaggy Camel

Shaggy Camel

Host Creature — Camel (3/3)

When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.

10 /10
$0.08
Siege Veteran

Siege Veteran

Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

7.8 /10
$0.40
Sigardian Paladin

Sigardian Paladin

Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

5.3 /10
$0.07
Solitary Camel

Solitary Camel

Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

1.7 /10
$0.03
Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5.1 /10
$3.06
Speakeasy Server

Speakeasy Server

Creature — Bird Citizen (3/3)

Flying
When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.

4.3 /10
$0.02
Strongarm Monk

Strongarm Monk

Creature — Human Monk (3/3)

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

4.5 /10
$0.04
Sunmane Pegasus

Sunmane Pegasus

Creature — Pegasus (2/3)

Flying
: Sunmane Pegasus gains vigilance and lifelink until end of turn.

2.4 /10
$0.02
Sunscape Master

Sunscape Master

Creature — Human Wizard (2/2)

, : Creatures you control get +2/+2 until end of turn.
, : Return target creature to its owner's hand.

1.1 /10
$0.20
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