Creature — Goblin Artificer (3/3)
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Creature — Spirit (2/1)
Haste
Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Snow Creature — Slug (4/3)
: Thermopod gains haste until end of turn. ( can be paid with one mana from a snow source.)
Sacrifice a creature: Add .
Creature — Human Soldier (2/1)
: Target creature gains haste until end of turn. (It can attack this turn.)
Legendary Creature — Viashino Shaman (3/4)
, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Legendary Artifact Creature — Robot // Legendary Artifact (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Blaster, Morale Booster
Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Creature — Centaur Warrior (3/3)
Trample
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
Legendary Creature — Human Ranger (2/3)
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Creature — Elf Druid (4/4)
Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
Creature — Human Warrior (2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Legendary Creature — Avatar Horror (4/4)
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Legendary Creature — Human Pirate (3/3)
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Bird (2/2)
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Creature — Human Knight (3/3)
Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Creature — Dog Employee (3/3)
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
Creature — Human Warrior (2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Creature — Griffin (2/3)
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Creature — Beast (2/2)
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
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