Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Baneclaw Marauder
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Vampire (3/3)
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Creature — Insect (1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.
Creature — Orc Warrior (3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Legendary Creature — Orc (2/4)
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Creature — Aetherborn Vampire (2/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Lifelink
Creature — Snake (3/3)
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Artifact Creature — Dalek (3/3)
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Insect (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay . If you do, create a 2/2 black Zombie enchantment creature token.
Creature — Dog Spirit (1/1)
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Creature — Imp (2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
Creature — Nightstalker (1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Creature — Thrull (2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature — Faerie Rogue (3/1)
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Creature — Rat Samurai // Creature — Phyrexian Rat (3/3)
Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
: Transform Nezumi Freewheeler. Activate only as a sorcery. ( can be paid with either or 2 life.)
Hideous Fleshwheeler
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Creature — Human Warrior (2/2)
When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Illusion (3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Human Rogue Assassin (3/4)
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature — Phyrexian Imp (1/1)
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
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