Creature — Cat Citizen (4/4)
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
, Exile Spara's Adjudicators from your hand: Target land gains ": Add , , or " until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Sorcery // Creature — Nightmare (0/0)
Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Creature — Griffin (2/4)
Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
Legendary Creature — Kraken (9/9)
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Creature — Illusion (6/6)
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
Creature — Shapeshifter (1/4)
Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.
Creature — Homarid Warrior (2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Elemental (3/4)
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
Creature — Elemental Weird (3/4)
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Creature — Merfolk Wizard (3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Creature — Elemental (3/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
Creature — Fish (2/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Creature — Djinn (5/6)
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Legendary Creature — Homunculus (1/4)
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Elemental (2/5)
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
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