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Cards similar to Ondu Giant (400)

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River Herald Guide

River Herald Guide

Creature — Merfolk Scout (3/1)

Vigilance
When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.4 /10
$0.01
Soulblade Renewer

Soulblade Renewer

Creature — Elf Warrior (2/2)

Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)
When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

1.7 /10
$0.05
Squirrel Squatters

Squirrel Squatters

Creature — Squirrel (4/4)

When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

5.3 /10
$0.09
Thicket Elemental

Thicket Elemental

Creature — Elemental (4/4)

Kicker (You may pay an additional as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

4.9 /10
$0.18
Tishanas Wayfinder

Tishana's Wayfinder

Creature — Merfolk Scout (2/2)

When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4 /10
$0.06
Ainok Guide

Ainok Guide

Creature — Dog Scout (1/1)

When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.

4.6 /10
$0.03
Alpine Guide

Alpine Guide

Snow Creature — Human Scout (3/3)

When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.

4.2 /10
$0.06
Arctic Wolves

Arctic Wolves

Creature — Wolf (4/5)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.

0.7 /10
$0.22
Argothian Wurm

Argothian Wurm

Creature — Wurm (6/6)

Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

3.9 /10
$2.56
Awakener Druid

Awakener Druid

Creature — Human Druid (1/1)

When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

3.4 /10
$0.10
Borderland Explorer

Borderland Explorer

Creature — Elf Scout (3/1)

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

5.3 /10
$0.15
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.05
Caller of the Claw

Caller of the Claw

Creature — Elf (2/2)

Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

7.2 /10
$3.79
Clandestine Chameleon

Clandestine Chameleon

Creature — Lizard Guest (4/3)

When Clandestine Chameleon enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

3.5 /10
$0.01
Invasion of Muraganda  Primordial Plasm

Invasion of Muraganda // Primordial Plasm

Battle — Siege // Creature — Ooze (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

4.8 /10
$0.03
Jaddi Lifestrider

Jaddi Lifestrider

Creature — Elemental (2/8)

When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.

2.3 /10
$0.10
Llanowar Empath

Llanowar Empath

Creature — Elf Shaman (2/2)

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.7 /10
$0.08
Loaming Shaman

Loaming Shaman

Creature — Centaur Shaman (3/2)

When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.

6.9 /10
$0.02
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman (3/2)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.8 /10
$0.03
Naths Elite

Nath's Elite

Creature — Elf Warrior (4/2)

All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.4 /10
$0.07
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