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Cards similar to Ondu Rising (400)

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Rob the Archives

Rob the Archives

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.

7.6 /10
$0.07
Seismic Stomp

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

3.8 /10
$0.04
Settle Beyond Reality

Settle Beyond Reality

Sorcery

Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.

6.1 /10
$0.07
Shattered Crypt

Shattered Crypt

Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

1.8 /10
$0.13
Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

5.6 /10
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Soul Reap

Soul Reap

Sorcery

Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.

1.4 /10
$0.36
Sparkmages Gambit

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

3.2 /10
$0.03
Starnheim Unleashed

Starnheim Unleashed

Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.2 /10
$1.27
Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

9.3 /10
$4.22
Stolen by the Fae

Stolen by the Fae

Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

8.2 /10
$0.22
Storm of Souls

Storm of Souls

Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

8.3 /10
$0.77
Summon the School

Summon the School

Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.2 /10
$0.23
Survivors Bond

Survivors' Bond

Sorcery

Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.

4.3 /10
$0.02
Sworn Companions

Sworn Companions

Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

4.3 /10
$0.02
Terminus

Terminus

Sorcery

Put all creatures on the bottom of their owners' libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

8.3 /10
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Torrent of Lava

Torrent of Lava

Sorcery

Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

0.7 /10
$0.92
Tumbleweed Rising

Tumbleweed Rising

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.5 /10
$0.10
Underworld Fires

Underworld Fires

Sorcery

Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

3 /10
$0.05
Unfinished Business

Unfinished Business

Sorcery

Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

7.3 /10
$1.39
Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.4 /10
$0.11
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