Enchantment — Aura // Creature — Insect Horror (0/0)
Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Skin Shedder
Creature — Phyrexian Construct (0/0)
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
Creature — Dragon (3/3)
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Creature — Goblin Rogue (1/1)
, : Target creature with power 2 or less can't be blocked this turn.
Creature — Human Mercenary (1/1)
, : Target player shuffles their library.
Creature — Human Warrior (1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature — Dwarf Wizard (1/1)
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Creature — Goblin Warrior (0/2)
Defender
: Spear Spewer deals 1 damage to each player.
Creature — Human Shaman (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
Creature — Sliver (1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Creature — Vampire Noble (1/1)
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Creature — Kobold (0/1)
Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Creature — Tiefling Peasant (1/1)
Double team
Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
Creature — Goblin (1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
Creature — Goblin Rogue (1/1)
Haste
: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Creature — Human Citizen (1/1)
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Creature — Human Werewolf // Creature — Werewolf (1/1)
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
Moonrise Intruder
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Creature — Vampire Warrior (1/1)
Voldaren Stinger has first strike as long as it's attacking.
: Voldaren Stinger gets +2/+0 until end of turn.
Creature — Beast (2/2)
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
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