Creature — Lizard (1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Creature — Dragon (3/3)
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Creature — Human Warrior (1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Creature — Human Wizard (1/2)
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Creature — Elemental (3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Creature — Goblin Warrior (0/2)
Defender
: Spear Spewer deals 1 damage to each player.
Creature — Human Shaman (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has ": This creature gets +1/+0 until end of turn."
Creature — Sliver (1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Creature — Vampire Noble (1/1)
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Creature — Tiefling Peasant (1/1)
Double team
Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
Creature — Goblin (1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
Creature — Goblin Rogue (1/1)
Haste
: Tin Street Dodger can't be blocked this turn except by creatures with defender.
Creature — Lizard (1/1)
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature — Devil (4/3)
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
Creature — Viashino Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
Haste
If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.
: Viashino Branchrider gets +2/+0 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (1/1)
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
Moonrise Intruder
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
Creature — Vampire (1/1)
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Vampire Warrior (1/1)
Voldaren Stinger has first strike as long as it's attacking.
: Voldaren Stinger gets +2/+0 until end of turn.
Creature — Goblin (1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
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