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Cards similar to Order of Leitbur (400)

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Lion Sash

Lion Sash

Artifact Creature — Equipment Cat (1/1)

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.
Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

9.7 /10
$1.02
Llanowar Knight

Llanowar Knight

Creature — Elf Knight (2/2)

Protection from black

0.9 /10
$0.20
Lumbering Lightshield

Lumbering Lightshield

Creature — Illusion (1/4)

When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."

10 /10
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Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.1 /10
$0.03
Mesa Lynx

Mesa Lynx

Creature — Cat (2/1)

As long as it's not your turn, Mesa Lynx gets +0/+2.

2.3 /10
$0.04
Pippin Guard of the Citadel

Pippin, Guard of the Citadel

Legendary Creature — Halfling Soldier (2/2)

Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

8.7 /10
$0.61
PollenShield Hare  Hare Raising

Pollen-Shield Hare // Hare Raising

Creature — Rabbit // Sorcery — Adventure (2/2)

Creature tokens you control get +1/+1.

Hare Raising

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

6.4 /10
$0.13
Prosperity Tycoon

Prosperity Tycoon

Creature — Human Noble (4/2)

When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
$0.07
Riftmarked Knight

Riftmarked Knight

Creature — Human Rebel Knight (2/2)

Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.

3.7 /10
$0.26
Seraphic Steed

Seraphic Steed

Creature — Unicorn Mount (2/2)

First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2.3 /10
$0.23
Serene Master

Serene Master

Creature — Human Monk (0/2)

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

4.5 /10
$0.47
Siege Striker

Siege Striker

Creature — Human Soldier (1/1)

Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.

3.3 /10
$0.02
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.9 /10
$0.23
Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.5 /10
$0.70
Valeron Outlander

Valeron Outlander

Creature — Human Scout (2/2)

Protection from black

0.3 /10
$0.16
Akki Raider

Akki Raider

Creature — Goblin Warrior (2/1)

Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.

0.8 /10
$0.18
Akroma Angel of Wrath

Akroma, Angel of Wrath

Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample, haste, protection from black and from red

8.9 /10
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Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.07
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
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Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.10
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