Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Artifact Creature — Phyrexian Cleric (2/1)
Lifelink
Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn.
Enchantment — Saga // Enchantment Creature — Human Noble (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Portrait of Michiko
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
Creature — Unicorn (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
Creature — Human Detective (1/1)
Flying, lifelink
Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
Creature — Human Soldier (2/2)
Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
Creature — Elf Warrior (2/2)
, : Safehold Sentry gets +0/+2 until end of turn. ( is the untap symbol.)
Creature — Fox Samurai (2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Creature — Human Detective (1/3)
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Creature — Human Wizard (2/1)
: Target green or blue creature gets +0/+1 until end of turn.
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
Creature — Human Soldier (2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
Creature — Bird (1/1)
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature — Human Knight (2/2)
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Creature — Bird (1/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Creature — Kor Wizard (2/2)
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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