Sorcery — Lesson
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures can't block this turn.
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