Artifact Land
Goldmire Bridge enters the battlefield tapped.
Indestructible
: Add or .
Artifact — Attraction
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact — Contraption
Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact — Contraption
Whenever you crank Head Banger, target creature must be blocked this turn if able.
Artifact — Contraption
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
Artifact — Contraption
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
Artifact
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice Jack-in-the-Mox and you lose 5 life.
2 — Add .
3 — Add .
4 — Add .
5 — Add .
6 — Add .
Artifact — Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
Artifact
, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.
, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
Artifact
, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact — Attraction
Visit — Creatures you control get +1/+0 until end of turn.
Artifact — Equipment
Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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