Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Sorcery
Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sorcery
Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Sorcery
Target opponent discards a card.
Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.
Sorcery
Target player discards three cards.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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