Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Pyre of the World Tree
Discard a land card: Pyre of the World Tree deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
Legendary Enchantment // Legendary Land
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
Spitfire Bastion
(Transforms from Vance's Blasting Cannons.)
: Add .
, : Spitfire Bastion deals 3 damage to any target.
Enchantment
Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Legendary Enchantment
When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .
Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Enchantment
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Enchantment
When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Enchantment
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Creature — Goblin Warrior (3/3)
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Legendary Creature — Human Knight (3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
: Syr Carah deals 1 damage to any target.
Artifact Creature — Synth Soldier (3/3)
Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn.
, Pay : Synth Eradicator deals 3 damage to any target.
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
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