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Cards similar to Overbeing of Myth (400)

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Amplifire

Amplifire

Creature — Elemental (1/1)

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

2.9 /10
$0.13
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

7.9 /10
~$36
Assault Zeppelid

Assault Zeppelid

Creature — Beast (3/3)

Flying, trample

1.3 /10
$0.11
Assembled Ensemble

Assembled Ensemble

Artifact Creature — Clown Robot Bard (0/6)

Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

0.6 /10
$0.03
Balor

Balor

Creature — Demon (5/5)

Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.

9 /10
$2.83
Borborygmos and Fblthp

Borborygmos and Fblthp

Legendary Creature — Cyclops Homunculus (6/5)

Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
: Put Borborygmos and Fblthp into its owner's library third from the top.

5.5 /10
$0.20
Bronze Guardian

Bronze Guardian

Artifact Creature — Golem (0/5)

Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.

9.5 /10
$1.81
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier (4/6)

When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

7.9 /10
$0.15
Dakmor Sorceress

Dakmor Sorceress

Creature — Human Wizard (0/4)

Dakmor Sorceress's power is equal to the number of Swamps you control.

2.1 /10
$8.28
Damia Sage of Stone

Damia, Sage of Stone

Legendary Creature — Gorgon Wizard (4/4)

Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

6.6 /10
$4.41
Daru Stinger

Daru Stinger

Creature — Soldier (1/1)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

0.6 /10
$0.08
Doomed Artisan

Doomed Artisan

Creature — Human Artificer (1/1)

Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."

5.4 /10
$0.11
Experiment Kraj

Experiment Kraj

Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.

7 /10
$1.26
Fleetfeather Cockatrice

Fleetfeather Cockatrice

Creature — Cockatrice (3/3)

Flash (You may cast this spell any time you could cast an instant.)
Flying, deathtouch
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

2.6 /10
$0.10
Frilled Mystic

Frilled Mystic

Creature — Elf Lizard Wizard (3/2)

Flash
When Frilled Mystic enters the battlefield, you may counter target spell.

8.3 /10
$0.07
Graveborn Muse

Graveborn Muse

Creature — Zombie Spirit (3/3)

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

8 /10
$2.80
Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.2 /10
$0.42
Jodah the Unifier

Jodah, the Unifier

Legendary Creature — Human Wizard (5/5)

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

9.2 /10
$3.19
Karona False God

Karona, False God

Legendary Creature — Avatar (5/5)

Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

5.9 /10
$2.77
Kheru Lich Lord

Kheru Lich Lord

Creature — Zombie Wizard (4/4)

At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

1.9 /10
$0.16
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