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Cards similar to Overwhelming Splendor (400)

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Angelic Destiny

Angelic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

8.8 /10
$3.11
Angelic Gift

Angelic Gift

Enchantment — Aura

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

9 /10
$0.10
Angelic Reward

Angelic Reward

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.

10 /10
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Archery Training

Archery Training

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

4.3 /10
$0.35
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

2.3 /10
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Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.27
Ashas Favor

Asha's Favor

Enchantment — Aura

Enchant creature
Enchanted creature has flying, first strike, and vigilance.

6.2 /10
$0.26
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.8 /10
$3.54
Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1.1 /10
$0.36
Back from the Brink

Back from the Brink

Enchantment

Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.

4.3 /10
$0.24
Baffling End

Baffling End

Enchantment

When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

3.7 /10
$0.07
Baneful Omen

Baneful Omen

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

6.5 /10
$2.12
Banishment

Banishment

Enchantment

Flash
When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

5.3 /10
$0.05
Battle Mastery

Battle Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

8.9 /10
$0.22
Benevolent Blessing

Benevolent Blessing

Enchantment — Aura

Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

8.6 /10
$0.09
Black Ward

Black Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.

3.1 /10
$0.27
Blessing

Blessing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

3.3 /10
$1.49
Blessing of the Nephilim

Blessing of the Nephilim

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

4.9 /10
$0.35
Blue Ward

Blue Ward

Enchantment — Aura

Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

3.1 /10
$0.19
Brilliant Halo

Brilliant Halo

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

4.6 /10
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