Creature — Goblin (1/1)
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
Creature — Goblin (2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to any target.
Creature — Slith (1/1)
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Creature — Goblin Druid (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
, , Sacrifice a land: Draw a card.
Creature — Human Berserker (1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
Creature — Human Soldier (1/3)
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
Creature — Goblin Shaman (2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
Creature — Goblin Rogue (2/1)
When Tin Street Hooligan enters the battlefield, if was spent to cast it, destroy target artifact.
Creature — Human Knight (2/2)
Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.
Creature — Elemental (2/1)
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Creature — Human Berserker (2/2)
Haste
Valley Dasher attacks each combat if able.
Creature — Human Werewolf // Creature — Werewolf (1/1)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
Creature — Human Wizard // Creature — Human Berserker (3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
Volt-Charged Berserker
Volt-Charged Berserker can't block.
Creature — Human Warrior (2/1)
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
Creature — Human Soldier (3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Creature — Art Lizard (1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
Creature — Goblin Warrior (2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Legendary Creature — Human Warlock (1/1)
Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
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