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Cards similar to Pack Hunt (400)

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Wild Endeavor

Wild Endeavor

Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

6.4 /10
$0.22
Winters Grasp

Winter's Grasp

Sorcery

Destroy target land.

3.6 /10
$0.64
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.7 /10
$0.02
Behold the Beyond

Behold the Beyond

Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

6.3 /10
$0.66
Channel the Suns

Channel the Suns

Sorcery

Add .

4.4 /10
$0.37
Creeping Corrosion

Creeping Corrosion

Sorcery

Destroy all artifacts.

6.1 /10
$0.56
Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

9.9 /10
$1.10
Dosans Oldest Chant

Dosan's Oldest Chant

Sorcery

You gain 6 life.
Draw a card.

1.5 /10
$0.18
Essence Filter

Essence Filter

Sorcery

Destroy all enchantments or all nonwhite enchantments.

1.5 /10
--
Follow the Tracks

Follow the Tracks

Sorcery

Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.

10 /10
--
Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

9.8 /10
~$19
Hush

Hush

Sorcery

Destroy all enchantments.
Cycling (, Discard this card: Draw a card.)

3.5 /10
$0.18
Last Stand

Last Stand

Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

4.5 /10
$0.35
Masterminds Acquisition

Mastermind's Acquisition

Sorcery

Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.

8 /10
$1.78
New Frontiers

New Frontiers

Sorcery

Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.

6.2 /10
$6.40
Noggin Whack

Noggin Whack

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

2.1 /10
$0.14
Plan the Heist

Plan the Heist

Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3 /10
$0.11
Razakeths Rite

Razaketh's Rite

Sorcery

Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)

7.6 /10
$0.27
Rejuvenate

Rejuvenate

Sorcery

You gain 6 life.
Cycling (, Discard this card: Draw a card.)

0.6 /10
$0.14
Rhystic Tutor

Rhystic Tutor

Sorcery

Unless any player pays , search your library for a card, put that card into your hand, then shuffle.

5.7 /10
$2.01
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