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Cards similar to Padeem, Consul of Innovation (400)

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Waterspout Weavers

Waterspout Weavers

Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

2.6 /10
$0.23
Aberrant Researcher  Perfected Form

Aberrant Researcher // Perfected Form

Creature — Human Insect // Creature — Insect Horror (3/2)

Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Perfected Form

Flying

2.3 /10
$0.09
Abzan Beastmaster

Abzan Beastmaster

Creature — Dog Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

7.3 /10
$0.19
Cache Raiders

Cache Raiders

Creature — Merfolk Rogue (4/4)

At the beginning of your upkeep, return a permanent you control to its owner's hand.

1.9 /10
$0.13
Chisei Heart of Oceans

Chisei, Heart of Oceans

Legendary Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

5.1 /10
$1.49
Chronozoa

Chronozoa

Creature — Illusion (3/3)

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

6.3 /10
$6.97
Cryptoplasm

Cryptoplasm

Creature — Shapeshifter (2/2)

At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.

6.9 /10
$0.72
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.35
Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

1 /10
$0.17
Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.3 /10
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Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.7 /10
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Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

0.7 /10
$0.16
Keeper of Keys

Keeper of Keys

Creature — Human Rogue Mutant (4/4)

When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

6.9 /10
$3.03
Living Tsunami

Living Tsunami

Creature — Elemental (4/4)

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

1.1 /10
$0.10
Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
$0.15
Raven Familiar

Raven Familiar

Creature — Bird (1/2)

Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

3.5 /10
$0.21
Riptide Chimera

Riptide Chimera

Enchantment Creature — Chimera (3/4)

Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.

5.7 /10
$0.14
Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

1.4 /10
~$160
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera (3/2)

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

5 /10
$0.06
Shyft

Shyft

Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

0.2 /10
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