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Cards similar to Pain Magnification (400)

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Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

5 /10
$0.05
Tainted Remedy

Tainted Remedy

Enchantment

If an opponent would gain life, that player loses that much life instead.

8 /10
$3.80
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

6.7 /10
$0.17
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.04
The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.

9.8 /10
~$38
Treacherous Link

Treacherous Link

Enchantment — Aura

Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.

3.6 /10
$0.23
Urabrask  The Great Work

Urabrask // The Great Work

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/4)

First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.

The Great Work

(As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up)

9.4 /10
~$16
Vengeful Strangler  Strangling Grasp

Vengeful Strangler // Strangling Grasp

Creature — Human Rogue // Enchantment — Aura (2/1)

Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

Strangling Grasp

Enchant creature or planeswalker an opponent controls
At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.

5.4 /10
$0.08
Captured by the Consulate

Captured by the Consulate

Enchantment — Aura

Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

4.1 /10
$0.11
Chains of Custody

Chains of Custody

Enchantment — Aura

Enchant creature you control
When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.1 /10
$0.26
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$3.76
Confounding Conundrum

Confounding Conundrum

Enchantment

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

8.4 /10
$0.38
Druids Call

Druid's Call

Enchantment — Aura

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

6.9 /10
$1.60
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.

7.4 /10
~$10
Maestros Ascendancy

Maestros Ascendancy

Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

6.8 /10
$0.05
Memory Erosion

Memory Erosion

Enchantment

Whenever an opponent casts a spell, that player mills two cards.

8.8 /10
$4.22
Ophidian Eye

Ophidian Eye

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

9.1 /10
$4.33
Phyrexian Unlife

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

7.7 /10
$0.23
Rhystic Study

Rhystic Study

Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

10 /10
~$43
Rite of Passage

Rite of Passage

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

7 /10
$7.49
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